Pixel Mapping
Pixel Mapping extends the visual output from your LED wall to surrounding light fixtures — LED strips, matrix panels, or bias lighting. The lights mirror the colors from specific zones of the display, creating an immersive "halo" effect where the ambient lighting matches what's on screen.
How It Works
You define a pixel map — a mapping between a rectangular region of the display and a DMX/Art-Net light fixture or LED strip. Vū Studio samples the color data from that region in real time and drives the mapped fixture to match.
For example:
- Left edge of the wall → left ambient LED strip
- Right edge → right ambient LED strip
- Full wall average color → overhead wash light
Setting Up Pixel Mapping
- Open Lighting → Pixel Map in Vū Studio
- Click New Pixel Map Zone
- Draw or configure the source region on the display
- Select the target fixture(s) from your lighting setup
- Adjust the sensitivity and smoothing sliders
- Save
Multiple zones can be active simultaneously — one per fixture or group.
RGB Support
Pixel mapping supports full RGB output (added February 2026). The sampled color from the display region is translated directly to RGB values on the mapped fixture.
Settings
| Setting | Description |
|---|---|
| Source region | The rectangle on the display to sample colors from |
| Target fixture | The DMX/Art-Net fixture or light group to drive |
| Sensitivity | How quickly the lights respond to color changes |
| Smoothing | How much to blend between frames (reduces flickering) |
| Brightness scale | Scale the output brightness relative to the sampled color |
Use Cases
- LED wall bias lighting — strips behind or around the LED wall that match the content's dominant colors
- Immersive zones — experience center rooms where ceiling and floor lighting mirror the screen
- Stage wash — colored wash lights that follow the dominant color in the content
Tips
- Use the edge regions of the display as source zones — these typically have the most dramatic color changes that look best on bias lights
- Start with smoothing set high (70–80%) to avoid distracting flicker, then dial it back for faster response if needed
- Pixel mapping works best with abstract or nature content — tight editorial cuts can cause rapid color changes that look jarring on physical lights